Hey there everybody!
Happy Holidays!
I'm sorry for the delay it's been a while and this update is long overdue. Sprint 12 has gotten a bit extended due to the holidays. Things have been pretty hectic here and a lot of us (myself included) have been spending extra time with our families and friends. However! Work does continue at a somewhat more sedate pace. Some of the things we've accomplished recently:
- Tanks are more customizable than ever
- The scripting system is 75% implemented
- The HUD has been updated, and now includes a widget for displaying scores
- Some early work for decals such as tank treads, explosions, and smoke effects has begun
- The final version of the title screen is finished courtesy of Kortney
- Fixed a major bug in the map editor saving/loading methods
- As always bug fixes and minor tweaks
- Major optimizations to tessellation code used to generate graphs for path finding
- Lots of profiling/timing
Also a big round of applause to Kortney who just recently got hired at The Athens Messenger as a Graphic Designer! Congrats!
Well that's about all there is for now, I don't expect we'll have another update until after the Holidays. So until then, take care!
Have Fun!
--Donald