August 29, 2012

Sprint 6 Summary

Hello again!

So here we sit at the end of sprint six for the project; quite a few things have happened this sprint:
  • We added some new members to the team, check them out over on the Uber-Crew page. Also be prepared because our team is still growing and there are more people on the way!
  • We began work on the field editor! We're hoping to have the first workable version ready for testing in a couple days.
  • Art is happening! The first results from our artists have started to creep their way into the game. Specifically we now have much much prettier background tiles to play with! 
  • Other than that this sprint has focused mainly on organizing people; there are a lot of new faces and there have been many meetings these past two weeks to get everybody headed in the right track.
  •  We have also greatly improved the functionality of the menus, and some of the core game mechanics. 

That's all for now everybody! Stay tuned though, because more exciting things are on the way in the near future! I hope you're having as much fun as we are!
Until next time,
--Donald Bush

August 17, 2012

Cheshiretank earns a gold star!

I just want to take a moment to point out that our team member Cheshiretank has earned a gold star! Yesterday she voluntarily proof-read the entire website and fixed a number of my errors (I am a programmer not an English major all). Thanks go out to her for her excellent work!

August 15, 2012

Sprint 5 Summary

Well it's now the end of sprint 5 of the project. A lot has happened here recently. We have a lot of new team members to introduce: a few artists, some beta testers, a new programmer, and even a musician! You can check out the latest member over on his bio page. Look to see the bios for the rest of our new people up on the site soon.

As far as the game goes we recently added some new features including a new control scheme, proper render level handling, and some behind the scenes systems to make the game run a little faster. Mostly this sprint has comprised of cleaning up code and organizing both code and people.

Soon we plan to have the first version of the level editor ready for the testers to try out. We're also planning to have some new game modes and some basic sounds ready by the end of the next sprint. Also since we now have some artists officially on board with the project, we should have some concept art in the media page in the next couple weeks.

Things are getting really exciting, and we're all looking forward to how the game progresses!

Until next time!
--Donald Bush

August 9, 2012

Long Overdue Update

Hey everybody!

I know it's been a while since you've seen an update, but don't let that fool you. We've been up to tons of stuff behind the scenes here. We've interviewed and added a number of new people to the project including several artists. Look for their bios to be up on the site soon! The beta testers have been hard at work and doing a great job. A special GOLD STAR goes out to Tim Smoot for some of his excellent input last sprint.

Play safe and live fun,
--Donald Bush