We've been hard at work over these past two weeks, so it's time for an update! Here's the latest:
- After a list of delays, the field editor is finally functional! It doesn't have a very long list of features yet, but it is working and we have already made a few cool maps with it to test out.
- We've begun work on the parts system; soon players will be able to customize their tank's parts and performance to match their play style!
- We've begun revising the collision detection a bit to make it more compatible with the scripting system that will be coming soon.
- As always there have been a few bug fixes and a few tweaks to the code as well.
- The art has exploded! With four artists we've been getting new fun art assets and concepts on a daily basis. I thought we had gotten a lot during sprint 7 but the artists have definitely outdone themselves this sprint. Look for more art to be over on the media pages soon!
- We've begun the transfer from place-holders to actual art assets: new background tiles courtesy of Jess have made their way into the game along with the unleashing of the field editor. They really bring out a new pizazz to the fields!
- We've updated our issue tracking system so that programmers and beta testers can now report bugs, crashes and issues much easier and be able to see issues created and resolved by others.
Well that's all this time,
--Donald Bush












