It's time once again to give an update on our progress for UberTanks! Sprint eleven hasn't been quite as flashy as some of our other sprints, but what we've been working on is still pretty important to the project and we've been making some decent progress. Early this sprint as we were getting into the scripting system we realized that the current file format for our saved maps was pretty inadequate and that it would probably be necessary to fix this problem before we could implement the scripting in the way that we wanted. So that's what we did! The file format has been updated and now reflects the maps and the objects much better. Here's the full list of what else we've been up to:
- Art assets have been pouring in just like always. As previously stated, our artists are awesome!
- The file format for .utf (uber tanks field) files has been updated.
- Loading and saving for .utf files has been upgraded so that the program can determine which version of our map files it is using.
- As always there have been bug fixes and a few tweaks.
- A few updates and tools have been added/fixed in the editor.
- We've started work on allowing the player to pick a custom color for their tank.
During sprint twelve we'll be working extra hard to get the scripting system done which will open up all sorts of new things to work on and play with (sound, score, play modes, etc). To accomplish this I also have vacation time coming up next week, a lot of which will go toward working on UberTanks. Also we're hoping to have a nice surprise ready by the end of the month for anybody who's actually keeping track, so stay tuned and pay attention. Well that's about all for this time, so until then;
Have fun!
--Donald